Welcome! You have arrived at what is probably one of the more definitive online guides for a specific Sega Master System game....the game, of course, being "Alien Syndrome". Originally cast for the SMS in 1987, "Alien Syndrome" was adapted from the arcade for use on the home video game system. Sega categorized "Alien Syndrome" as a Two-Mega Cartridge, having alloted two megabytes on the cartridge for graphics, sound, and overall complexity.

If you've played "Alien Syndrome" for any length of time, this guide will hold special significance for you. One of the things that ranks this amongst the most difficult games for the Master System is that Sega didn't include any special features in this cartridge. The absence of level-select functions forever keeps the later levels at a great distance, requiring the exorcising of the preliminary ships in order to progress.

At any rate, this guide is meant as a supplement, a foundation of support, and a pacifier for anyone who has ever experienced emotional or mental trauma as a result of "Alien Syndrome". Don't try to deny it--it's okay, and that's why we're here.

That said, begin below at the ship of your choice! This guide has been constructed with ease of use in mind, being as informative as possible at all times. If you have questions, comments or further information, please e-mail me.

Alien Syndrome
Rd 1 - Calliope
Rd 2 - Clio
Rd 3 - Erato
Rd 4 - Euterpe
Rd 5 - Melpomene
Rd 6 - Thalia
Rd 7 - Urania

Special thanks to The Sega Notebook for graphics and other useful information.